Founding members

Ákos Maróy, lead developer
András Kangyal, user interface researcher
Adam Somlai-Fischer, interaction designer
Péter Szakál, multimedia designer
Tamás Szakál, media artist

Regular members

Anna Baróthy, designer
Balázs Bodó, researcher
Krisztián Kelner, architect
Gábor Papp, software artist
Levente Polyák, urban researcher
Katarina Sevic, artist
Viktor Szathmáry, lead developer

Honorary members

Nina Czegledy, artist, curator
Géza Kerti
Massimo Banzi, the Ove Arup of interaction design

Massimo Banzi, the Ove Arup of interaction design

Massimo Banzi is the co-founder of the Arduino project and has worked on many interaction design project for clients like: Prada, Artemide, Persol, Whirlpool, V&A Museum and Adidas.

He spent 4 years at the Interaction Design Institue Ivrea as Associate Professor. Massimo has taught workshop and presented at institutions like: Architectural Association - London, Hochschule für Gestaltung und Kunst Basel, Hochschule für Gestaltung Schwäbisch Gmünd, FH Potsdam, Domus Academy, Medialab Madrid, Escola Superior de Disseny Barcelona, ARS Electronica Linz, Mediamatic Amsterdam, Doors of Perception Amsterdam.

Before joining IDII he was CTO for the Seat Ventures incubator. He spent many years working as a software architect, both in Milan and London, on projects for clients like Italia Online, Sapient, Labour Party, BT, MCI WorldCom, SmithKlineBeecham, Storagetek, BSkyB and

Nina Czegledy, media artist, curator, writer

has collaborated on international projects, produced time based and digital works, and participated in workshops, forums and festivals worldwide. She has exhibited her work as part of the ICOLS group at ISEA2004, and venues in Australia and the US. In the same year exhibited with the Girls&Guns collective's touring exhibition.

Currently Czegledy works on the Aurora Feast Public Art Project. Resonance, the Electromagnetic Bodies Project, Digitized Bodies Virtual Spectacles and the Aurora Projects reflect her art&science&technology interest. These projects focus on the changing perception of the environment and the human body and are presented via on-line and on-site events in Canada and internationally.

In 2005 Czegledy presented at the 2nd New Media Symposium in Beijing, at ARCO2005, Madrid and the Impact of Space on Society Conference in, Budapest. Her presentations in 2004 included Cyber@arts Bilbao; Dakar Biennale, Senegal; ISEA2004, the 7th Workshop on the Space, the Arts, 55th International Astronautical Congress, Vancouver, Newforms Festival, Vancouver and QI and Complexity Conference in Beijing. Czegledy curated over 35 digital art/video programs presented in more than 25 countries and initiated Points of Entry, the first Canadian/ Australian/New Zealand digital arts collaboration. Co-curated with Louise Provencher the Resonance touring project exhibits electronic art installations by 9 Canadian artists and is scheduled to be shown at ZKM, Karlruhe, Conde Duque, Madrid, Tent/V2, Rotterdam, Ludwig Museum, Budapest, and the Outsider Festival, Paris. Czegledy is the curator of Sara Diamond's Code Zebra in Toronto for the Women Arts Resource Center (Nov. 2004) Reconnaissance, a Finnish touring project initiated and courated by Czegledy opens at InterAcces in Toronto in January 2006.

Her academic lectures lead to numerous publications in books and journals in Europe, North and South America and Asia. Czegledy is the president of Critical Media, a Canadian based Knowledge Institute, curator and content developer for the Canadian digital culture database for the Canadian Heritage Network. She is a member of the LEAuthors as well as the Leonardo SpaceArt Network. She has been appointed by the UNESCO DigiArts Portal as a Key Advisor to the African Network and is member of UNESCO's Arab States DigiArts group as well as the UNESCO/Leonardo' Mediterrian Jasmin group. Nina Czegledy is the current Chair of the Inter Society for the Electronic Arts (ISEA).

Ákos Maróy, lead developer

Ákos is a Chief Technology Officer at a software development company focusing on outsourced software develpment. He is responsible for technology and methodology for software development including establishing development processes and environment, assessing technology risks for customer requirements, leading the development team, quality control and assurance of the developed software.

He has established and participated in a number of open source software development projects, mainly in the area of online and on-air radio broadcasting.

Ákos is founder, member, and former vice president of Emergent Systems Research Institute, Budapest, Hungary. Also a member and former boardmember of Tilos Rádió, where responsibilities included communication and internet-related issues in the operation of the radio. He is a founding member of Nextlab.

Ákos is a regular participant and lecturer at workshops and conferences.

He conducted his Ph.D. studies about artificial intelligence, artificial life and agent architectures.

András Kangyal, user interface researcher

(*1968, Budapest) is creative director and founder of
Frutta Elettronica Ltd (1997-2005), Editor and anchorman of the Magas.les show at Tilos Radio;

His projects include: Brainfarm - bottom-up, emergent community software development 2003-2005; Thesaurus - online data visualization software development 2004; fruttaPRESENTA - presentation editor software development 2001-2003; fruttaVIA3D - online realtime 3D engine development 2000-2002.

He graduated at the Hungarian Academy of Fine Arts, Budapest in 1995. His main focus is on new types of the graphical user interfaces, large-scaled networks and data visualizations.

Géza Kerti

He started as a freelance designer, following graduation at the University of Design, Budapest. He became active in various fields from advertising to web design and architecture. In 1996, when the new Hungary was experiencing very fast changes and market economy evolution, started a creative hot-shop, together with three associates, with a focus on graphic and web design.

The studio - Kirowski - quickly grew to become a renowned and sought-for company delivering new media projects and web solutions. This fresh team of talented young professionals from various fields pioneered to build business on a new model, thus emerging the first and most straightforward interactive agency in Hungary. Kirowski has developed its own know-how for interface design and combined it with innovative system development approaches. Beyond the manager position, Geza remained to be an expert in strategic planning, interface design and information architecture in particular. Kirowski has grown to its current size of 60 people, while keeping the focus on interactive advertising and business solutions. Over its 8 years of existence, the company managed to combine creative approach with new technologies, always examining new challenges from an innovative angle.

Today, apart from being one of the strategists at Kirowski, he devotes his time to cultural digital content projects, and as such, did a good job in motivating ourselves, thus helping saturated wills to mature, unite, and create Nextlab.

Gábor Papp, software artist

(*1974, Veszprém) is a computer scientist and software artist.

He has earned two undergraduate degrees: an M.Sc. in Computer Science from the Technical University of Budapest, Hungary and a Master's in Art & Technology from Chalmers University of Technology, Gothenburg, Sweden.

His main interest is software art, by which he is exploring the cultural, social, political and aesthetic implications of software. He is a founder and organiser of Dorkbot-Budapest, a regular Budapest-based lecture series on electronic art.

Katarina Sevic, artist

(*1979, Novi Sad, Yugoslavia) Studied at the Hungarian University of Fine Art, Intermedia Department, in Budapest. Founder and organizer of the artist-run-space DINAMO in Budapest. 2003-2006 has been a Board member of the Studio for Young Artists Association in Budapest. Co-founder of ‘Kidpix’ children workshop and method for visual creation with digital tools. 2003 worked at C3 – Center for Culture and Communication as media developer.

She has been exhibited internationally at: Apexart Gallery, New York, USA; Spaces Gallery, Cleveland, USA; Loop festival, Barcelona, Spain; Studio Gallery, Budapest; Knoll Gallery, Vienna and Budapest; IG, Vienna, Budapest, Contemporary Art Salon, Belgrade, etc.

Adam Somlai-Fischer, interaction researcher

(*1976, Budapest) an architect and interaction designer, is interested in the cultural qualities of new technologies, and to explore these he creates installations and experiments that blend spaces, technologies and interactivity. A team worker, Adam collaborates with designers, artists and engineers, where motivations are shared to create projects from conglomerates of thinking cultures.

Examples include Reorient - a space made of thousands of electronic toys, Ping Genius Loci - a field of outdoor analogue pixels, Brainmirror - a mixed reality experience presenting MRI through a mirror, Low Tech Sensors and Actuators workshop and handbook, and Induction house - a set of experiments for spatial projections. These projects were shown at the Venice Biennale of Architecture2004, 2006, ISEA 2004 Helsinki and 2006 San Jose, Ars Electronica 2006, Kiasma Museum Helsinki, Ludwig Museum Budapest.

Graduated from the Architecture + Urban Research Laboratory, KTH, Stockholm, Adam has been teaching at the Architecture and Media technology departments at KTH, working as a guest researcher at the Smart Studio, Interactive Institute in Stockholm. Today besides being a guest researcher at the MOKK Media Research and holding workshops in design schools such as Domus Academy, Milan and Goldsmith College, London, he is directing aether architecture, an office for mediated environments.

Péter Szakál, multimedia designer

(*1975, Budapest) is designer and art director of several multimedia applications, websites, tv-spot animations, etc. His most significant work, Shaker, is an online flash-based presentation builder software that won the Flashforward award in the "techical merit" category in 2003.

Besides his commercial work in the last 10 years he has participated in non-commercial projects in collaboration with artists from different fields. In this context he is working on non-conventional interaction interfacees between real and virtual worlds.

Szakal Bros.

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